A-Division: Rules of Play
Following are guidelines on conducting games at the A Division level of play. Please keep in mind we are a development league and our primary goal is to prepare our players to move up the Little League ladder and eventually play in the Majors.
Pitching & Catching
In North Central Little League’s A Division, pitching is facilitated using spring-arm mechanical pitching machines (PMs). Here are the key details:
Pitching Machine Operation:
- During gameplay and practices, a coach or parent from the team at bat operates the PM.
- The PM uses a foot pedal to release a spring-loaded arm, propelling the ball toward home plate.
- Coaches adjust (only coaches or parents should be operating the pitching machines!) the controls (velocity and trajectory) based on player skill levels.
Placement of the Pitching Machine
- The PM is set up just in front of the closest pitching rubber to home plate.
- Adjustments may be needed depending on the specific machine’s functionality.
Pitching Machine Setup
- Before a game, the home-team manager configures the PM.
- Typically, the PM is set to slower pitching speeds with a moderate trajectory.
- The goal is to achieve a slight arc, landing just behind home plate.
Catching
- The defensive team provides a catcher.
- Catchers wear protective gear (helmet with neck guard, chest protector, shin guards, and a protective cup).
- Blocking skills are developed through practice.
Catcher Position
- Coaches ensure the catcher is in a squatting position, facing the PM before each pitch.
Batted Ball Off the Pitching Machine
- If a batted ball strikes the PM during a game, the ball remains in play.
Extended Rules for PM Issues
- If the PM is broken or unavailable, coaches or parents pitch to their own team.
- The substitute pitcher stands in front of the closest pitching rubber and throws at an appropriate speed.
Hitting
Balls and Strikes
- We play with a modified count.
- The specific count may vary based on league rules.
Walks
- There are no walks in the A Division.
- Batters do not automatically advance to first base due to ball count.
Strikeouts
- Three strikes (swinging) result in an out.
- Batters must swing at the third strike.
Courtesy Strike
- The courtesy strike is used for players who need more time to develop their offensive skills.
- Initially, consider playing with a 4-strike count for the whole team.
- As the season progresses, transition to a 3-strike count.
- Discuss strike calls with the opposing manager before each game.
Discontinuing Courtesy Strikes
- Stop using courtesy strikes under the following conditions:
- Your team significantly outperforms the opponent offensively or defensively.
- Your team builds a lead of 6 runs or more.
Outs
- Three outs (either through fielding or strikeouts) switch sides.
Foul Tips
- Foul tips do not count as a third strike.
- The batter remains at bat after a foul tip.
Bat Throwing
- If a player throws the bat after an at-bat
- The player receives one warning.
- If the behavior continues, the player is removed from the game for safety reasons.
- Umpires and managers use discretion in enforcing this rule.
Base Running
Single or More
- In the A Division, we focus on teaching base running skills.
- Not every hit is a single, as it was in Tee Ball.
- Players who hit a legitimate double should take two bases, and three on a triple.
- The main point is to emphasize getting out of the batter’s box quickly and looking to the base coach for instructions.
- Encourage players to break the habit of watching the ball roll and instead focus on their base coach.
Advancing on an Error
- Errors are common in the A Division.
- Help your opposing manager by taking just one base on an error.
- Although a player may be able to advance further, limit this type of play to maintain fairness.
Base Coaches
- For player development, always have a 1st and 3rd base coach.
- Parents in the stands can take on this role.
- Teach base coaches hand signals and how to guide players effectively.
Stealing and Leading Off
- There is no stealing or leading off at the A level.
- Focus on fundamental base running skills without these advanced tactics.
Fielding
Number of Players in the Field
- To maximize playing time, you can have 10 fielders.
- The extra player should play only in the outfield (left, left-center, right, and right-center).
- It’s acceptable to play with 10 defensive players even if your opponent has only 9; this ensures more playing time without significantly affecting competitiveness.
Infield Positions
- Stick to the standard baseball lineup with 6 players in the infield.
Outfield Positions
- Assign 3 or 4 players to the outfield.
- Remind outfielders to keep their feet on the grass.
Encroachment
- While there’s no specific rule about encroachment, it’s best to avoid it.
- Even players who need more development deserve opportunities to make plays.
Player Rotations
- Aim for equal innings in both the outfield and infield for all team members.
- At the A Division level, there’s no need for position specialization.
Umpire
Field Umpire
- The defensive (fielding) team provides a field umpire, who can be a coach or parent.
- The field umpire positions themselves around 2nd base.
- They have the final say on any calls made in the field.
Coach/Pitcher’s Role
- The coach pitcher is responsible for keeping track of strikes during play.
- Both the coach pitcher and the field umpire should confer on any disputed calls.
Other considerations
Ball Type
- We use the Official RIF5 safety ball, which is designed to be squishy and safe for young players.
Bats
- Bats must have a 2 ¼ inch barrel and be Little League approved.
- Ensuring proper bat size and safety is essential.
Bat Storage
- During a game, keep bats under your control.
- Since there’s no warm-up circle in Little League, the on-deck batter should be in the dugout.
- Place the bats on the fence OUTSIDE the dugout.
Bench Players
- Bench players can:
- Organize the dugout during warm-ups.
- Serve as enthusiastic cheerleaders for their teammates.
- Learn and teach baseball chants to create team spirit.
Inning Run Rule
- We play with a 5-run rule per inning.
- Once five runs are scored, the inning ends, and the batting team returns to the field.
Time Limit and Inning Limit
- Games have a time limit of 75 minutes or 6 innings, whichever comes first.
- For warm-ups before your field time, have team members warm up in the deep outfield.
Dugout Assignment
- In NCLL games, the home team takes the 3rd base dugout, and the visiting team takes the 1st base dugout.
Pre-Game Warm-Ups
- Each team receives 10 minutes to warm up before the 1st pitch.
- The visiting team warms up first, followed by the home team.
- If 20 minutes isn’t available before the scheduled start time, teams can agree on a shorter warm-up period.
Equipment Checks
Gloves
- Gloves for this level of player should be between 9-11 inches.
- Ensure that players’ names and phone numbers are on their gloves.
- Advise parents if their child is using inappropriate equipment.
- While specialty gloves (e.g., 1st base, catcher) can be used, discourage their use as they are often too large for A level players.
Bats
- Bats should be approximately 24-27 inches long and weigh around 13-17 oz.
- A batter should be able to hold the bat with only their left hand (if right-handed) and move it across their body without dipping.
- Watch out for cool-looking bats that may be too big for the player.
- Limit the use of oversized bats to the owner.
Helmets
- Check helmets for cracks or missing pads.
- Some players may have concerns about lice; they can purchase their own helmet.
- As the manager, ensure that all player-owned equipment meets safety standards.
Catchers Gear
- Your equipment bags will include a complete set of catchers gear, including a glove.
- Encourage players to try catching; some will enjoy it, while others may avoid it.
- Safety tip: All catchers’ masks must have a dangler attached for use in Little League games.
- If a dangler is missing, request a replacement or share a helmet with a dangler between teams until yours can be fixed.
Final thoughts
Focus on the Positive
- Even though we don’t keep score, there will always be individual and team moments.
- Celebrate the good in each play, whether it’s a strong throw or a batter’s effort.
Be an Advocate and Cheerleader
- As coaches and parents, we’re the team’s advocates and cheerleaders.
- Encourage players, celebrate their efforts, and keep the spirit high.
Parent Participation
- Parents are welcome to participate in practices and game days.
- Ensure that anyone involved with players regularly completes a background check and is cleared by NCLL.
- Involve willing parents—they are our future managers and coaches.